You can be sure that your requests and ideas will be heard. If your team is running a Sniper instead of a Demoman, chances are he will use the Hitman's Heatmaker. It is common for Medics to equip the Ubersaw more than any other melee weapon. When a side scores a point, the intel spawns near the opposite sides hoop, giving the team (to most recently lose a point) an advantage in the next play. It isn't over time healing, either - hitting a teammate at any range will heal instantly. The soldier has a single banned weapon and it's probably not the weapon you have in mind. "Yes! They're also the only projectile weapon with a similar bullet spread to actual hitscan weapons outside of the Beggar's Bazooka, meaning even if youve practiced projectile control, you're still at mercy of the spread RNG. In this game any weapon with a fast recharge weapon that rewards long range spam, with a large radius is absolutely overpowered and devolves the game into a slog where fights take much longer to finish and random spam allows potentially unskilled players free health that let's them stay in the fight longer. On top of the death of the Puff-and-Sting combo, this led to even more rage against Pyro due to the promotion of the low-skill "W+M1" strategy. Today we're going to go over how and why weapons get banned in community competitive, As well as cover a bit of history behind whitelists and . I locked down gold rush 1st as soldier thanks to this. It even got to the point that Ambassador Spies would look down on Spies using any other revolver for being unable to aim. The weapon is an overall more effective sniper rifle, and in a gamemode where sniper is absolutely dominant, giving him the ability to delete people from the video game, is simply entirely unfun. Team Fortress 2 has had at some point or another enough items believed to be a Game-Breaker that it needed its own page. No restriction 6v6 is an experimental competitive format featuring six players per team with no class limits or weapon bans. we will be playing on 5cp, Payload and KOTH maps. Given the arrows' odd hitbox, they don't need to take time to aim to roll into a headshot. The Jungle Inferno Update toned down this combination by reducing the healing rate and the amount the Heavy can be overhealed by while the Fists of Steel is equipped. When the health drain was replaced with the Marked-For-Death Mini-Crit debuff, the effect persisted for a few seconds after the weapon was holstered to circumvent this exploit. These issues relegate the syringe gun to a genuine last resort weapon, even more so than stock melee weapons, they're so unreliable. Remember spam in HL is used often, so being able to get in good shots on Scout is often enough to go on a streak with your soldier bombing in, or is enough for you to get a crucial pick like the med before dying to the two things being shot at you. They are banned because they were bugged las time the whitelist was reviewed. :), I hear some places don't allow quick fix Medics. Also of note, it was originally a pure upgrade over the bone saw, before getting a swing speed reduction. and our The Gun Mettle update nerfed the weapon even further, this time changing the damage bonus to only apply when disguised. And, the minute-long recharge of the Gas Passer is negated since it charges faster if you deal more damage, dealing a lot of damage through the explosion charges it instantly. click on the one you're interested in joining. Highlander, also known as 9v9, is the next most popular competitive game mode. It also has a shorter reload time, and is one of the few weapons with. It only takes three kills to activate Focus, and kills made under Focus refill the bar. Also unlike the Soldier, the Demoman's normal walking speed only has a 7% penalty (as opposed to the Soldier's 20% decrease and the Heavy's 23% decrease). Currently the banned weapons in that league are: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. the high five, shread alert and balloonicorn are banned in most of them, why?! Its building damage penalty is negligible since Engineers are pretty much non-existent in 6s, having infinite ammo allows a Soldier to spam a choke point indefinitely, and the buff that gives it mini-crits when crit-boosted allows it to still pull its weight with a Kritzkrieg Medic. Since May 2013, the MGE mod was updated to also support 2v2, which tries to simulate more of a 6v6 environment. The National Heavy Boxing League is the highest level of this e-sport. It is also considered a sword in-game, meaning that it has a longer melee range in exchange for deploying and holstering slower. (Video). [TF2] Why Do We Ban Weapons In Competitive TF2? KnightComp is a derivative of 6v6. The staple of the Competitive TF2 scene, Sixes, takes six players and pits them against each other in an intense battle on 5cp and KoTH maps. More dynamic than 6s, less clunky/congested than HL." All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews . look at how many patches have been applied to it, players hate losing control of their character, could let an Engie completely negate every Valve-Rocket, making anyone that been shot once, regardless of distance, become a sitting duck, allowing even more shots to be landed, 60% damage resistance against ranged weaponry, Add on to that the fact that everyone instinctively backpedals. Loading in too many rockets causes the weapon to misfire and an explosion to occur. Espaol - Latinoamrica (Spanish - Latin America), http://whitelist.tf/etf2l_whitelist_6v6.txt. Valve promised to continue examining the issue and balance the Sticky Launcher some other way. Several competitive players. The Most BROKEN Weapons TF2 Ever Saw! On the home page, you will see a list of active lobbies. Lobby leaders can set a skill level for his lobby. All of the weapons that we in the TF2 competitive scene decided to ban are legal in TF2's new matchmaking mode. It's probably no coincidence the Darwin's Danger Shield was changed from its old stats (which were another, The "Puff and Sting" combo was a very controversial moveset for the Pyro requiring both the, In the Tough Break update, the Axtinguisher was changed back to dealing crits vs burning targets regardless of angle of attack. Later, stickies were altered so they only reached max potential damage after being primed for two seconds. On paper, it seems tame enough: a Force-A-Nature reskin that trades knockback for a Hype meter that builds when the Scout deals damage, and when the meter is filled, the Scout can temporarily gain the ability to perform multiple midair jumps. The immeasurable amount of things happening in HL means giving up fast healer for the vaccinator essentially gives the other team the round, likewise your charges will constantly be met with all three damage types, meaning your charges will be extremely ineffective. Hello, so recently I have been more interested in trying the more competitive side of Team Fortress 2, In my research I found TF2 Center. We take pride in building the best possible communities around our leagues and a strong stances against players attempting to sandbag to ruin the experience for others. The Sniper has Jarate and the Sydney Sleeper, weapons that can force minicrits on the target, which essentially gave the Sniper the ability to easily assassinate anyone at close range the opposite of where a Sniper should be capable. The Scout has the Fan-o-War, which marks an enemy for death. The whitelist will include the following changes: Banned Weapon: Cow Mangler Banned Weapon: Dragon's Fury 6v6 Server Configs: v.091920 You can locate the whitelist and configs under 6v6 League Downloads. The same goes for allowing a weapon to be used, changing the value to "1" instead. This weapon requires little explanation, being able to sap a teleporter and gain two critical hits that can easily snipe a medic from across the map is not balanced, it rewards free critical's for essential no work, and makes spy have the potential damage of a demo or a sniper with the ability to backstab and cloak. There is currently no established competitive scene for Ultitrio. As a result, the B.A.S.E. Team Admin Login Server Sponsor Advertisement HL Match Schedules Season 39 Link to Matches, Predictions & Results by Week Unless you're playing Payload, where the free infinite ammo of the payload cart completely negates this drawback, effectively allowing the Engineer to fight on the front lines while spamming large 'no projectile' orbs around the cart, which helps push past explosive heavy chokepoints with his team with little effort. our own custom match-making system. The Degreaser takes 0.4 seconds to ignite and 0.23 seconds to switch weapons, the Axtinguisher's attack time is 0.8 seconds. Atomic Punch has been banned in community 6v6 for most of its lifespan and is still considered a very strong loadout choice. Introduced in the Jungle Inferno update, Pyro's Dragon's Fury and Gas Passer unlocks. It could even be considered warping for Medic's power in the grand scheme of Class balance - while already an essential Class thanks to his healing potency and the necessity of Ubercharges, a good Medic can now heal a teammate at any distance, almost immediately, and still reliably protect themselves in most situations. Combine that with the Wrangler and its ability to. If you want to try something that is completely different from any other competitive format out there right now. Combining the above with the Eyelander is even more powerful. If there is a reason I missed, please let me know and I will update the weapon. It grants the Sniper a damage boost by charging its damage while reloading and allows the Sniper to continually aim down his scope when "Focus" is enabled. It only feels climactic if two players just happen to have the intel and are racing to get to their intel room first. Here's some options. And killing the Spy mid-taunt could mean nothing. With the Two Cities update, the Medic can project a fast-charging shield which protects multiple players (and a Sentry) at once, which is much more useful than a regular Ubercharge. . The smaller team sizes in 6v6 meant fewer and less varied damage sources, and the Vaccinator's resistances shutting out half the enemy team's offense made it very easy to defend with. After the lobby has filled and readied up, you will automatically be transferred to the game. Ye Demo is balanced. shoot himself into otherwise unreachable locations, vaporizing enemies as quickly as the Pyro's Flamethrowers, was so powerful against classes that normally counter engineers, abusing a defensive tool to wipe out enemies. Don't you determine the best team instead? The Degreaser now has increased airblast cost and slower switch-from speed (though still faster than default). On paper it's a sidegrade to the stock launcher; the grenades do not roll on the ground like stock grenades and also have a 15% smaller blast radius (except for the Demoman who fired it) with 30% shorter fuse time, essentially allowing Demos to create quick ground traps. http://tvtropes.org/pmwiki/pmwiki.php/GameBreaker/TeamFortress2. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Weapon bans during a match are usually enforced by the use of an item whitelist (although some leagues use an honor system instead of a whitelist). The Heavy's Brass Beast gives extra damage and durability at the cost of setup time and mobility. The Tough Break update nerfed it farther by making it unable to perform charge crits, only mini-crits as well as reducing the fire and explosive resistances from 25% to 15%. Replacing the Shotgun, it cannot directly deal damage rather, the Soldier can deal damage to charge it up, then deploy an area-of-effect, Combining the Conch with the Black Box and the Escape Plan creates what people like to, Ironically, its overpowering status was temporarily negated by the pre-nerf Short Circuit, as its firing rate and minimal metal consumption. As of the Blue Moon update, the Short Circuit's secondary fire launches a large, team-colored ball of energy that snuffs out any projectiles like rockets, pipe bombs, or stickybombs it comes into contact with, at the cost of 65 metal. [1] The format expanded to Australia in the form of a one-day cup on the 18th of April 2020. Scout: The extra class on each side results in a considerably more strategy-rich game format. The Vita-Saw used to give Medics a passive ability to retain up to 20% Ubercharge on death, in exchange for reducing max HP by 10. Slap a giant with one and the extra damage your team does will outweigh what you could do with any other melee options. If you believe a weapon is unbalanced and needs a nerf, there's no better way to . Visible player stats - displaying each players' total hours played in TF2 to give a better indication of their total experience. 6s elitists only want to fight against Stocks. I looked into competitive for and what I saw was a ****s ton of banned weapons. Since some players may not have been playing Competitive TF2, or even TF2 in general when the current weapon bans were placed, I have included the historical logic as to why the weapon was banned. [2] January 14, 2017 - With how useful some class and powerup combos are, it is no surprise that the gamemode was in beta for. Previously, a Demoman could quickly fire while detonating sticky bombs in the air at mid to long range to dish out damage. When the lobby fills, you are given 45 seconds to ready up, otherwise you will be transferred to a spectator slot. The Quick-Fix is banned in community 6v6 due to the smaller team sizes allowing a Medic to focus his heals more on top of the enemy team having fewer attacking members that can overpower the increased healing. But even after the nerfs, the Gas Passer remains so powerful, some people will, The Widowmaker and Frontier Justice are very effective primary weapons for the Engineer in MvM. It's incredibly easy to get heads on some early fodder enemies, and with four measly kills with it, you can eliminate the Demo's two biggest weaknesses in MvM; his fragility, The Demoman's Scottish Resistance is a straight upgrade over the regular Stickybomb Launcher in MvM thanks to its reduced upgrade cost and its 14 bomb cap. For one thing, it can be holstered without drawing blood, but doing so will make you lose 50 health. The Repressurization Rate upgrade has since been removed. The Jungle Inferno update gave each shot damage falloff, forcing Spies to be much closer to their enemies in order to score headshots. It's similar to Sniper's Jarate, except that rather than giving mini-crits, it coats the target(s) in milk that heals you and your teammates every time you hit them. has a single banned weapon and you probably already know which one because it's complained an immeasurable amount on Pyro. This means a Sniper equipping it can simply let the opposing Sniper take the first shot and then take their time lining up a counter-shot while the enemy is reloading, unless they already charged up the shot some. While unloading up to 11 rockets at a time with upgraded clip capacity sounds tempting on paper, the Beggar's Bazooka actually performs much better when you. Mumble is a highly popular low-latency client for voice communication during gameplay. The majority of weapons are banned in BBall, usually save for the Original, and in some cases the Escape Plan and Gunboats. Jumper was outright banned as the lack of medium- to long-range hitscan effectively left no way to reliably counter a parachuting Soldier or Demoman, since hitting them with rockets and grenades is a monumental task even after the aforementioned nerf. To remedy this, the March 28th update changed the flamethrower behaviour, reducing their initial DPS but letting it ramp up as a Pyro keeps their target in their sights, now requiring the Pyro to aim better for more damage. The "pre-ready" button will automatically ready you up should the lobby fill within the first 5 minutes of it being pressed. While nearly all competitive TF2 players play either Highlander, 6s, or both, some also participate in the smaller game modes listed below. Among the new features in the Engineer Update is the ability for an Engineer to pack his buildings up and move them. The Iron Bomber is an interesting example of this. The Bushwacka was extremely powerful when first introduced. Scout is one of the most balanced classes in Highlander completely. Enter the Jungle Inferno update which finally fixed this bug, indirectly buffing the weapon tremendously and giving it its tractor beam-like power again, which led to it being banned in community 6v6. Depending on RNG and luck, you can get some. I am pretty sure if anything GRU is banned but again, I have found no list to prove me right or wrong. In Highlander, players mainly play Payload, Attack/Defend, and King of the Hill maps. :) Last edited by Evoxrus; Feb 20, 2015 @ 10:17pm The ability to see the enemy health may not be as big an issue in standard gameplay, but being able to see enemy Uber meters in a format where planning around enemy Ubers is an important skill gives an unfair advantage to one team and basically forces the other team's Medic to run one. The Dead Ringer-Ambassador combo was easily, The Diamondback is usually regarded as this or at least borderline-overpowered compared to the other revolvers, especially by more skilled Spy players post-Jungle Inferno Ambassador nerf. This is combined with its downsides being negligible; the bright tracer round that gives away your position only really matters in duels with other Snipers and is easily worked around by simply moving to a different spot, and the fact that it can't fire without being scoped barely matters either, as very few Snipers use the stock Sniper Rifle in close quarters anyway and will switch to Jarate/melee if threats are too close. You can activate a pre-ready up timer and step away from your computer for a few minutes. New team registration is OPEN1 month left, New team registration is OPEN13 days left. Highlander because it has more varied gameplay and all classes remain active, at all times leads to balancing of weapons being much easier. Ultitrio is a spinoff of Ultiduo that instead has three players on each team, these being a Soldier, a Medic, and the addition of a Scout. For a very long time, the Natascha was considered terrible and underpowered compared to the other miniguns, partly due to being overshadowed by the other weapons and partly due to a long-unfixed glitch which allowed players slowed down by its bullets to counteract the slow by A-D-A-D strafing back and forth. It can also penetrate targets on full charge, meaning that body-blocking in order to protect teammates from headshots in useless. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Acquiring the rare Minify spell or being under the effect of Merasmus's shrinking curse and, Speaking of Halloween spells, two spells in particular stand out: Fireball and Meteor Shower. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Fair well and have a nice day. If you're good enough, you can backstab someone, cloak, and get away before anyone else realizes what happened. Pay attention to evaluate whether the lobby is Mumble required or not - this is indicated by the Mumble icon. And they can and will simply shoot the sniper again when they return, making the Sniper's life hell so long as the Pyro lives. The 6v6 Global Whitelist is adopted by the Team Fortress 2 competitive community. 6v6, commonly referred to as 6s, is the most common competitive format, with the most skilled players competing with the most refined metagame amongst any other game mode. This makes it impossible for the Pyro to actively use the effects without relying on what the other team does. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Huntsman Snipers with Haste can effectively bolt out fully-charged arrows at a ridiculous speed. One of the Engineer's new weapons was the. However it was later buffed in the Gun Mettle update, which changed it so medics can now heal you while the weapon is deployed, albeit at a drastically reduced rate (-90% less). The gamemode promotes prolific switching between classes as certain situations call for certain resources. Espaol - Latinoamrica (Spanish - Latin America), https://wiki.teamfortress.com/wiki/Competitive_item_restrictions. This format is great for you if you enjoy your favourite class being viable at all times and always having something to do. The inability to overall also makes prolonged DM fights common in HL much harder to win with both medi guns, particularly in the quick fix. People often get confused on 6s weapon bans and expect that there is an absolute overlap. The projectile can also hit multiple targets, which means that you can, Exploits in general seem to come up frequently and are excruciatingly difficult to deal with fairly. To top it off, canteens for Uber are cheaper than canteens for Crits, so there is no reason to use the default Medigun, especially since Canteen Specialist upgrades let the Medic outright share Uber canteens with his patient. Smissmas 2014 made stickies in the air have reduced blast radius for up to two seconds or until they landed, whichever came first. In terms of 6v6 and hl, certain weapons are banned to prevent people from breaking the flow of game. For Soldier, Precision pairs very well as it increases rocket travel speed (excluding rockets fired from the Rocket Jumper) by 250% and also increases clip size as well. A common theme among the Invite teams was to run two Medics with a variety of other classes, but it is possible to use any combination of classes, for example, six Airstrike Soldiers or three Medics and three Demos, and the classes used would often shift significantly as a match progressed. The ball initially spawns in the center of the court. Competitive Formats without Seasoned Tournaments, https://www.youtube.com/watch?v=ha-kFrbhzgI&ab_channel=RGLgg, http://comp.tf/index.php?title=Competitive_Formats&oldid=68083. This format is more popular among Soldiers, Scouts and Demomen. Playing on a "Randomizer" fun server gives you a random class and random combinations of weapons/gear from different classes every time you respawn. Tf2 wasn't made for competitive + valve can't balance weapons. Presets. These changes were placed to limit airburst sticky bomb spam. Being able to kill most classes quickly in direct DM and being perfect for capitalizing on the scrappy team fights that often accompany HL, make scout one of the best classes for supporting the cap, watching the flank and dishing out fat damage. But for now: TF2Center was created to help bridge the gap between public and competitive play for TF2. TF2 Reddit; Comp TF2 Reddit; Playing. Technically, the stock Bonesaw offers better melee DPS, but if you're reaching for melee in a firefight the extra swing speed is not going to help much. Weapons banned in TF2 competitive :: Team Fortress 2 General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. On top of being the only character with true indirect fire, he had the mobility of a Soldier but could also rapidly spam his 6 grenades and 8 stickies. It is run by RGL and its debut season began on the 12th of March 2019 in North America. Originally, it also had an exploit where you could, The Mad Milk is one of the Scout's more powerful secondaries. This isn't what makes it so strong, however; due to a. Great PUGs for all skill levels. As can be expected, there were bugs that allow an Engineer to "store" swings on teammates and grant a guaranteed crit whenever needed (until said bug was patched). Weapon is cheese incarnate, I personally don't find like it is very overpowered in any context's but it does make very specific circumstances very, very unfun. It bestows 25% Ubercharge on every hit in exchange for a 20% slower swing time. A lot of players are upset about the banned weapons in the TF2 competitive beta. All of these add together to make a weapon that is objectively better and easier to use than its contemporaries in every way. The problem was that this explosion could be used to rocket jump, then be used to, The Concheror is one of the best Soldier secondaries available. Here is a sample whitelist with all current definable items: With Team Fortress 2' s countless updates, a significant ton of weapons have been added to the game. Rinse and repeat. Due to the vast range of player ability and sizeable fandom found with TF2, expect the usual Fan Dumb bickering over what is/isn't true about everything. "Prolander is my favorite format to watch competitive TF2, and it was fun to play." This page was last edited on 8 January 2023, at 12:31. Many weapons become this intentionally in Mann vs. Machine, due to the horde-mode nature of the game mode and the fact that most weapons can be upgraded. The revolver gives headshot crits against enemies at the cost of a -15% damage penalty, slower firing speed, and no random critical hits. If you see a quick fix, vaccinator in HL either one of three things are likely happening. Team Fortress 2 - Competitive Formats Prolander Highlander No Restriction Sixes Sixes What is prolander? However, both these updates added ways to create physics props yourself, allowing for premature explosions and causing the cart to disappear, since it's scripted to do so upon "exploding". The DF had a projectile hitbox that was so big, it hit players behind the pyro, and the Gas passer sometimes went trough walls. Simply put these two medi guns are actually fairly terrible in the setting of HL, and just completely fails at being effective. Our goal is to further develop the conception of lobbies. You can learn more about them from eXtine's video or find more information on our forums. In total, there are 160 weapons in the game not including reskins. For 6v6, the top 9 players are the ones who decide which weapon is banned and which weapon isn't, not the community as a whole. As in 6v6 3 or I guess 4 if you count the medic fire projectiles, soldiers commonly now run double gun boats making hitting scouts an even greater pain when you just can jump out of the way of intending fire, making the only real counter to scout, uh another scout. sv_cheats "1" must be set on the server in order to use this command. These aren't, When the Spy vs. Sniper Update came out, the Spy got two new invisibility watches that could (1) let the Spy. If a Heavy were to jump and switch away from the GRU, he would retain his running speed until he landed, without being subjected to the full health drain. It's a true free for all. exploit infinite crits with the Spy's primary weapon, the player probably doesn't know how to play Pyro without it, upgrade reload speed, ammo capacity, and maybe firing speed and spam the fire button, set of equipment grants bonuses and flaws on top of existing ones, simply purchased the hat from the Mann Co. Store, automatically slays anyone who gets into the enemy spawn prior to Humiliation, The Bonk! Over the past few weeks, however, a darker side of the community has emerged. It also didn't help that the Pomson made a tell-tale noise whenever it drained Cloak or berCharge, whereas every other hit-related sound in the game is disabled if you hit a disguised Spy. Instead it has a quirky mechanic where it does a guaranteed crit after successfully striking an enemy three times in row.