If you do pop back, Kesten will add something else to your plate. When the fight is over, Ekundayo will tell you that he can feel that the specific troll he is hunting is nearby. The Lost Sister has a nasty ability called Blinding Beauty which can strike nearby allies blind if they fail a Fortitude 25 saving throw. There's a trap at the end. The sun and moon reveal a chest on the next level with some rather nice armor. When all the wolves are dead, you can find another cache of minor loot in the bushes just above where the path forks. This counts as one of the three special Chaotic choices you need for the, According to the internet, it used to be impossible to complete Harrims. Pick up a Torag's Pendant from the floor and look for a chest on a raised ledge. There are a number of ways to even the odds. Id otherwise recommend returning to the Capital or stopping by the Verdant Chambers at this time. Be aware that the chapter is drawing to a close. It's hard to make out among the dead bandits, but there is a body on the floor with a Melted Shard of a Ring (2/13). You will find a Falcata +1 inside. You may want to have the character with the highest Persuasion skill down a Potion of Eagle's Splendor and quicksave. Open the east door (the only one you can right now) where you'll find Jazon. And a material reward if you asked for one. Nice thing for a mother to say but it gives you an idea as to where to look. before entering. Kargadd will turn to stone if he fails a Fort save here. Afterwards, you can loot Vesket's body for his key (if you couldn't open the chest earlier), his unique trident, Bound Thunder, a suit of Hide Armor +1 and an Amulet of Natural Armor +1. The Trolls are dangerous but that Kobold is a little bastard. After killing the enemies, look to the left of them for a hidden log containing some gold. Go across to the other side of the village where you'll find two Lizardfolk, Tassath and Shalur, near a vegetable patch, arguing. You can continue waiting if you like, but nothing will happen. Sartayne is a 7th-level Magus who will summon two leopards and then spend several rounds self-buffing, starting with Mirror image. The Pathfinder: Kingmaker guide includes a full walkthrough of the game's main campaign, including various side quests, companion quests and strategies. This should be an easy fight. If you are able to, building a Bulletin Board (Lawful alignment only) is also a good idea. Leave her alone for now and continue south. He wants you to take him to any dwarven ruins you find. If you have a level 7 pure Cleric, you can use Resist Energy, Communal instead. Exhaust his conversation options to learn that a spirit calling itself "Great Ancestor" is manipulating Vesket, the village chief. At some point, you will see a notification pop up. Report to Bokken and tell him that the wererat died. Jubilost. Ask where he might be and she'll point the finger of blame at a witch living in the Narlmarches. While you're immune to electricity, go across to the other side where there's a Mobility (DC20) check to get across a ditch. You can also bring back Mudleaf, Gloomberry, and Dizzyhead (3x each; most can be found in the swamp) to receive another 400G and 300 XP. Assuming you passed the check and used the spell, Shimmerglow's true self will appear and you will battle. Biography Hargulka is the leader of the trolls that have invaded the Stolen Lands and taken over the Bronzeshield Fortress . After a short while, you will be attacked by a War Wisp. Continue round the corner and kill a Troll and two Trollhounds. If you succeed at a Knowledge (World) check (DC22), you get the option to tell them that they're on a fool's errand. He needs to examine its corpse for more information. At some point (and the fact that it's "at some point" and not "always" is annoying), you will have a scripted encounter. Quick save because the RNG is a swine. Also, be sure to unlock the door at the very south center of the map. You will be thrown into battle immediately against a Giant Flytrap. Let the enemies come to you. While you're here, grab the stash of minor loot from nearby. I strongly recommend going for Loyalty 3 first because annexing Kamelands makes Silverstep available for annexing as well. If you search around the nearby houses, you will find a couple more loot containers. Kargadd will appear about a round after you deal with these two. Return to your capital and find Tristian who tells you that there is no trace of Ruthgert. When he's dead, retrieve the Cypress Queen's Flute (4/5). You are going to pick up a new companion shortly. There is nothing to do immediately, but you should have a couple of quests awaiting your attention. Make your way around the dungeon to the puzzle room in the northwest and set the floor mechanism so that the fish rune is showing. Turn around and head northeast up the path. As always when you spend some time on kingdom management, a bunch of things pop up demanding your attention so return to your Throne Room. Just south of the bandits is a log containing minor loot. Head through to the next room and would you believe it? Turn your attention to the Owlbear which is still all but impossible to target from this side. Agree to let the guards escort you to Varnhold. The ones on the left of the road are melee attackers while there are two archers on the other side of the road. Once you get back to Tuskdale, seek Valerie out and ask about her wound to close this quest off. Unwanted LegacyQuick save before examining the glowing rune on the back wall. Troll Lair Walkthrough Hargulka's Diplomacy When you enter this area, you'll immediately be confronted by Hargulka and four subordinate trolls. You need to hit it with cold iron weapons, both to overcome its DR and to stop it regenerating. You will now be able to build a Printing House in your capital. Head southeast from the dead Troll. Loot the opened chest for a Red Cog-wheel Ring, a Breastplate +2, the Trollreaper greataxe and a Soot Blackened Apron (1/5), the first of another relic set. However, you should ignore it for the time being. The large chest reveals itself to be a Mimic. You'll need to harvest three of them shortly so you may want to get this out of the way. There are five more at the bottom of the slope in two groups. We're heading east. Pathfinder Kingmaker Enhanced Edition - Troll Lair Depths Puzzle - Hargulka - Tartuk - EP21 Caledorn 6.73K subscribers Join Subscribe 4.8K views 3 years ago. Continue west up a slope, keeping left. This leads to a number of other options. Lowest price guarantee. Wander among the houses grabbing minor loot from the various containers. You can speak to him about what's going on in the village for some interesting background info. Dragn Woradash is demanding compensation for use of the Shield Road which his clan used to manage. Return to the village and look for a man named Aysel who seems very upbeat about the Silver Dragon. Dpeak to Fashor who's standing by the animal pen. You receive a letter from Svetlana expressing her concerns about Bokken. The tree by himself isn't too much trouble (just buff and have good positioning), but in combination with the poison in the area, he can make quick work of you. On Normal difficulty, Nagrundi has 159 hp, 21 AC, Fort +19/Ref +8/Will +4 saves, and fire resistance 96. Head back to the path and as it curves around, turn to the northwest. Hopefully, you can charge them down before he causes you too much trouble. Asking about the child will yield a possible lead (the boy's mother). You will be attacked from front and behind by three War Wisps. The Wererat Lair is in the woods to the east of the Abandoned Hut. You have a number of ways to respond. After all, if you turned down every quest that came your way, where would you be? On your way out of this area, be sure to disarm the trap located along the upper area and loot the chest to acquire Heart of Valor (medium armor). It's not much of a detour to check it out. Jazon will bring you directly to this conversation if you selected the Lawful choice outside in Event. You also need Delay Poison (Communal) if you don't have it up already. W. Branded Troll x3 (Humanoid 6, Barbarian 3). If you killed the leader you will be able to loot his magic weapons, armour and gear. When you're travelling the world map, you might bump into this guy. Claim the Abandoned Laboratory near Lone House on your way. Jazon carries a. See here for possible candidates. Initially it takes the form of an illustrated book episode. If you heal him again (the NG moral choice), all of your characters except Harrim will get the Good Hope (Bard 3) buff for 9 minutes (+2 bonus on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls). To the south are a group of five Dire Boars. If you have events near completion, you may want to return to your capital and wait them out in your throne room. The Goblet is the first in another relic set. Head to the world map and make your way to Silverstep Grove. Besides a couple of composite bows and a Masterwork longsword, the loot they leave behind is frankly pitiful. You can loot Giant Spider Legs if you like; they're a cooking ingredient and quite valuable. I would suggest a Longhouse to begin with along with a pier by the water. There are three loot containers, one of them trapped (DC22) containing a Wand of Prayer. Cast Resist Lightning (Communal) before you go near it, however. Return to your capital and go to the Capital Square. Contents 1 Description 1.1 Discovered manually 1.2 Discovered with the help of Ekundayo 2 Notes 3 Encounters and Loot 4 Encounters and Loot (Dwarven Ruins) 5 Encounters and Loot (After Troll Trouble) 6 Encounters and Loot (Troll Lair) 7 Encounters and Loot (Troll Lair Depths) Description When it does, you may want to gain a level or three before venturing west, where some strong enemies await (level 7 is a good bet). You will spot the Bandit Camp to the east. Waine can be found in the center of the map. There are additional kobolds in this room that will run away unless you say that you intend to kill them (LG moral choice). Eliminate the Trollhounds as a priority because their bites can cause disease. You will have a number of options to deal with him. The Kobold Sentinel carries: G1. This is the Eight Legged Curse: monstrous spiders emerging from Bald Hill. At the top, go left and defeat a pair of Gargoyles. Quicksave before entering and then have Linzi sing Inspire Competence. You will pass the Abandoned Laboratory, a future kingdom resource to the northwest. At the fork continue east. Talk to Kagar outside the village, at which point he'll reveal the spirit in front of the chieftan. If you took the Lawful choice with Jazon, you can go outside to have all of the encounters that you missed. Hargulka and his guards: Hargulka is the king of the trolls here. You're not able to do this if you chose another option earlier. Pass more checks to see what's inside, which will include. It is also stalked by four Venomhodags which are moderately nasty creatures. Kill them and head south a short distance to find a hidden (DC25) and locked (DC19) cache containing a Cloak of Shadows. You should take the opportunity to level up one of your advisors (whoever is free). There is a crate filled with minor loot out front and if you go round to the side, you will find the Hunter's Letter which makes for very interesting reading. She'll also trade with you now (mostly just offering Frost Quarterstaff +2) and tell you more about herself and the swamp. You will find four Ferocious Wolves fighting a single Trollhound. If you were able to make Tartuk your vassal, you will emerge in the courtyard of what is now an established kobold settlement. You will be attacked by a pair of Will-o'-Wisps. You may want to quicksave if you let the dog go. If you have him (just him; unlink the rest of your party) sneak round, you can find a dead body on the ground with a unique dueling sword, Swordsman's Passion. By now the enemies you'll face will be fairly easy. Inside the guide: Walkthough for the main . As fate would have it, a woman named Jenna Tannerson's son has gone missing. This will remind him that Kagar said the same thing, and he will be at a loss as to who to believe. The two containers near the doorway you came through hold minor loot. Branded Troll x2 (Humanoid 6, Barbarian 3), Greater Trollhound (Magical Beast 12). Backtrack and make your way east along the northern bank of the river. She complains that her son Tig has run away and that she's not been able to find him. Note that you cannot go further east for the time being. Enter the cave which is the home of the Crag Linnorm, supposedly not a real dragon but it's big, has claws, jaws, wings and fiery breath so as far as you're concerned, it's a dragon. You will probably aggro the large group outside the house at the same time. Return to Tuskdale and give Hassuf the letter. Source Found on a body on the second balcony of Troll Lair . Continue north to the next room and you will find a Kobold Artist painting a fresco. If not, cast Expeditious Retreat (if you can), drink a potion of Invisibility and head up the stairs by the Manticore. However, if you interact with the blue tile, you will open a way to the south. If you make a World (Knowledge) check (DC23), you'll gain a few XP. If you have a pet Smilodon, you'll know that it has lots of attacks and the Smilodon-like Treant is no different. You will want to make the Intimidate (DC23) check here. After killing the annoying creatures, grab some minor loot from a cache and then examine the body of Nyta on the ground. However, the kobolds -- angry with Jazon -- will take up arms. Speak to him and ask to trade stories. After having spoken to the witch, return to Jenna in your capital's tavern where she'll confess she told him to go drown in Candelmere Lake. Open up the compartment that's revealed for a suit of Full Plate +1, a Belt of Physical Perfection +2, the Onion Soup recipe and some gold. Kalikke will ask you to send the Sweet Teeth on errands so that she does not have to meet them. Do so. This is for later but there's something you might be able to do now. You need Delay Poison, Resist Fire and Protection from Fire. Otherwise you can make a Strength or Dexterity check to start a fight at an advantage - either one troll down or the kobold shaman out cold. Return to your throne room to close out the chapter. If you do get the leader to drink the potion, you'll lose his loot which is worth around 1800G all told. jcpenney comforters; ogo fun olorun hallelujah mp3 download; pokemon card organizer box; Carnival cruise ship webcams. With Inspire Competence and gear, Octavia can have Trickery +26 or more which is sufficient to remove the DC36 trap, earning you 1440XP. Continue north along the Varnhold border. The letter invites you to visit and unlocks a worthwhile project, Trade Agreement with Maegar Varn. Head across to Shaynih'a and she will give you a Spear Fragment to show to Storyteller back in your capital. He asks you to retrieve a whip that the trolls stole. Theres plenty of threads in here even spoiling the solution to that super easy puzzle. They are, however, susceptible to Stinking Cloud. When they're dead, you'll have a tricky series of speech checks (DC30). After seven days, when the problem has been solved, go to Shambling Steps to confront Nazrielle about the dodgy weapons. Therefore, you have to get into melee range so that he attacks, walk away (and eat the attack of opportunity) and so on until he stands on the sunlit spot. Spells with Will saving throws may help as well but mostly you'll want to focus on damage and healing once the fight starts. He says that the brands are applied with some kind of artifact rather than by hand and then gives you a Wand of Acid Arrow. This is another dwarven relic that will have Harrim musing on the inevitability of death and decay. Leave and return to the main trail. Return to the throne room and look for someone named "Storyteller" in the bottom left corner of the room. Pathfinder kingmaker troll lair sun Note. So Shall You ReapDon't pursue the fleeing cultists. Additionally, you'll want Electricity resistance, so bring along a Wizard (e.g. Give them to Melianse and she will offer to be your friend. Leave the cave and cross the bridge. (Full Plate +2, +2 enhancement bonus to Wis and Cha, +4 sacred bonus vs compulsion and poisons, and Paladins get +2 Smite Evil/day). STR: 10, DEX: 18, CON: 18, INT: 10, WIS: 14, CHA: 10. You can also start a project. Southeast you'll encounter Giant Poisonous Frogs. Hold onto it for the future, as its important for his future quests. If you stop off in Narlkeep (your new settlement in South Narlmarches), speak to Dragn and ask about his family relic to initiate his artisan quest, Onslaught. Go into the Clutch Hut next door and speak to Virish. You have a number of options but to progress the quest, you have to select "I think you should talk to Valerie alone". Apart from the DR, he's not that tough. If Harrim is in your party, he will convince Waine to become a follower of Groetus. Jhod will also come and see you to report on the events at Bald Hill. The Greater Trollhound drops an Amulet of Natural Armor +2. Contents 1 Journal 2 Walkthrough 2.1 Find the troll lair / Find out more about the trolls 2.2 Check up on the reclusive mage 2.3 Destroy the troll lair 2.3.1 Dwarven Ruins 2.3.2 Troll Lair 2.3.3 Troll Lair Depths Journal " The puzzle is easy, but finding what it unlocks is another matter. Let her tell her story and you will earn 600XP and gain a new artisan. Guess what comes through. Head further up the slope and you will meet a (sort-of) friendly Troll named Jazon. Thank you, Valerie. Search the pack of the dead merchant lying in the road for an Amulet of Agile Fists and a Merchant's Letter. You are looking for the "[Lore (Religion) check passed]" option which is required for the best outcome for Harrim's personal quest. He complains about the state of the roads in your barony, even though there is no way that this place can be part of your barony at this point. Regardless, you're done with this location for the time being. Continue to the edge of the map and you will see a Gloomberry. Return to the Rusty Dwarven Key room and take the stairs up. Wall Panel (Perception DC 16, Trickery DC 16): Scroll of Acid Arrow x2, Gold Ring, Exquisite Pearl. The Fighter drops a Masterwork longsword and the ranged guys drop composite bows. A good way to deal with her is to cast a Stinking Cloud in the general vicinity of where she is and use Glitterdust to uncover her. You will learn that Tartuk was brought back to life but cursed to actually be Tartuk rather than merely pretending to be as before. The dead Sentinels carry Masterwork weapons. If you didn't meet him, you can make speech checks or offer a bribe of five rations to gain entrance to the village. There are enemies in the courtyard below which Ekundayo can take care of. This location is only accessible during the endgame quest The Cursed King/Queen . Head back to the path and go east. Before going into the village, you can explore the area. If the boy lived, he'll now run back to his mother. Assuming you want to go the peaceful route, ask to see his king (Hargulka). Don't go into the ruins just yet. Kill them and the Dweomercat will promise her assistance at some later date. Select "Settlements" and click on Tradegard. There are a number of moral choices in this conversation (LG, LN, CN, LE, CE). Make a note of this location because you will be back here much, much later. There's a log nearby to cross the ravine (Mobility DC19) which saves some backtracking. Best is to go in the village through the main gate, helped by Rashor (the lizard you met and saved in a random encounter). With 73 HP, the Worgs are tough but the Alpha is something else. Bring up the map and you will see a building labelled as "Sartayne's house". Return to the world map and head east from the Swamp Witch's Hut. All five will hit you with sneak attacks so be prepared to take some damage. you will be able to acquire the key later. The room beyond has a trap on the floor (DC21). Pathfinder: Kingmaker - Troll Trouble Walkthrough After completing the initial quests in your log, you'll enter the free roaming portion of the game with no main quest to take care of for awhile.. After looting their bodies, look under a tarpaulin for a Cloak of Resistance +1. Find Lykka and tell her about the Cyclops for 300XP and some gold and gems. It won't be long before you run into Kargadd. There you'll find Black Rattlecaps aplenty. Levelling Loyalty up to rank 3 will allow you to annexe Kamelands while levelling up Community to rank 3 will allow you to claim North Narlmarches. Backtrack a little and head down the southern corridor. Now that Troll Trouble has begun, this place has become a lot more interesting. Head east and look for a stash containing a Token of the Dryad among some bushes. Return to Lake Silverstep Village (you don't need to go in if you don't want to) and you will be able to cross Lake Silverstep. To return Tig to his former self, you must pass the Arcana check and use Glitterdust. Otherwise, you need to let him go, drive him off or have him killed. When they're dead, Jaethal will come up with a jolly wheeze: raise one of the elves as an undead pal. Assuming you convince him, he'll tell you to head for Spirit Hut on the right side of the village. Select Settlements / Shambling Steps and build Nazrielle's Weapon Shop and Varrask's Weapon Shop. He is a lot more powerful than the average troll. You will return to the Spirit Hut and Kagar will cast Glitterdust to reveal Shimmerglow. At least two of those are subject to attacks of opportunity so they shouldn't give you much trouble. Do not sell this weapon - it can penetrate adamantine DR which is a very valuable property. Grab a Torag's Pendant from the ground and then continue south to face off against 6 Greater Giant Spiders. Take the northeast exit to the troll lair, where you'll find Ekundayo. Backtrack to the trail and continue west. The one nearest the exit (DC19) contains a Dwarven Urgrosh +1, the second contains minor loot while the locked (DC21) container in the bonfire contains a Starknife +1 and a scroll of Raise Dead. When you return to the Throne Room, there will be a new piece of Curse research waiting for you. These aren't too bad by now. You will find the dog near where Amiri used to train. Lots of trolls, typically in packs of four. Troll x2 (Humanoid 6), Trollhound x2 (Magical Beast 4); I2. The main quest would bring you here shortly but since you have time to kill and you're already here From your starting point in the north of the area, head south a short distance and you will find a cache with a Torag's Pendant, something else that Storyteller will buy off you. He will hint that he can make something truly amazing if only he could get his hands all three volumes of 'Of Transmutations and Bodily Poisons', initiating his artisan's quest. Go to the left bank of the river where you will find a hard-to-spot (for you, the player; the DC is 7) cache containing a Shard of Knight's Bracers (2/10). The shaman drops a Wand of Bless and a Cloak of Resistance +2. Go the trader nearby and buy Varrask's Tools for 50G. Head back to the village and ask Aysel about Ivan (again, if you did already). Hunting in this area during rest: Lore (Nature) DC 21. We'll follow after him later. A woman named Jenna Tannersen will appear in your throne room around this time. The latter is quite powerful and uses Rapid Shot so take it out as a priority. Unless you want his loot which is quite nice. The scorched fragments will get you the Necklace of Double Crosses and unlock the Tale Of The Days Long Gone trophy. Do not go in there yet - you'll come back later. To proceed, ask about the trolls and he will say that a troll was caught in one of his fire traps but was unharmed. Pathfinder: Kingmaker Wiki in: The First Step on the Road to Glory quests, Errands A Secret Room Edit Journal " Find and open a cache in Swordlord Jamandi Aldori's mansion. In a bad case of writer's pet, if Regongar is in your party, he will override you in this matter and attack the children. Watching for traps, the northeast part of the dungeon will contain a chest and Rusty Dwarven Key. If Harrim is in your party, he will have the. You're not very bright, are you Tristian? If you heal him, he will start to utter a curse. There will be a conversation as you approach. However, having seen what became of his colleagues, you can reason with him anyway, making him realise that the voice in his head is not Nethys after all. Tell the Berserker that you wish to speak with their chieftain and you will be taken before him. These aren't as powerful as Viscount Smoulderburn (they only have AC24 for starters) but they have Natural Invisibility so you will miss frequently due to concealment. Head west from your starting point where you will find a bunch of kobolds trashing a camp. It also has DR 10/slashing so equip slashing weapons. If you ask about the goddess, you can make a Diplomacy (DC25) check to talk some sense into him which is the ideal outcome. Check the timer for the Ancient Curse quest. So trolls arent eating people anymore? and then grill him about whether he eats people, youll unlock a conversation option All right, YOU dont eat people anymore. It's up to you what you do with her, but I might point out that in this sort of game, creating undead doesn't generally increase world happiness. Open it up for a unique suit of armour, Blessed Path, and a large quantity of gold. Go west along the northern edge of the map. I've started compiling a list of Notable loot I have discovered. You may want to rest before tackling the Troll Lair Depths. Many challenging fights lie ahead and escaping the area comes with more, so make sure you're very well prepared with rations, Acid Wands, potions, scrolls (Protection from Evil/Chaos), etc. Inside the hut, use buff abilities to get your Knowledge Arcana skill as high as possible. Examine it for various options. This will be a tough fight so buff like crazy and manage your abilities carefully. Return to the world map and head southwest from Old Sycamore and enter the Thorn River Bank location. If you have Fireball, now's the time to spam it (yes, even with Troll immunity). Set him to work on something (I had the Enchanted Wind opportunity open at this time). Ferocious Wolf x3 (Animal 2), Kobold Sentinel (Fighter 2). Select "Look around carefully" for a Knowledge (Arcana) check (DC20). Loot the enemies and grab some gold and gems from some nearby dead bodies. Sad to say, but being a man of the people is not the best choice here. The door to the east is sealed. Afterward, unlock the two rooms nearest you, one of which will contain a dying dwarf. Use acid to kill the Branded Troll. Head north, keeping an eye out for traps - there are two of them (DC19). Hopefully, that way only the Alpha will make it to your party in the initial instance and you can concentrate your attacks on him without his lesser brethren tripping your melee guys. Tristian will seem puzzled that the affair ended in violence. Show him the coins you gathered from the Ancient Will-o'-Wisp and his pals for an XP reward. You can grab a Masterwork longsword from the Werewolf and find a stash a short distance further south with a decent amount of gold and gems and a Taldan Warrior's Dog Tag.

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