It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. Leaving the cloak at a low rank (or upgrading other powers first) is a very viable option. Frees up damage. A good weapon for Infiltrators since it, like the Cain, does not disengage Tactical Cloak while charging it; so you could cloak first, then line up the perfect shot in relative safety, and return to cover after you fire and the cloak is deactivated. Archived post. Assume the role of the Arisen, a legendary hero in a land haunted by a Where can I find M-490 Blackstorm Heavy Weapon? Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. If you are a dedicated sniper and are good at getting the critical shots you will likely find that you rather significantly out-damage most of your squadmates with weapons against standard enemies (barring Husk Rushes). The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. Recharge Time: 6.00 seconds (12.00 seconds for party members) Impact Radius: 1.20 meters Damage: 210.00 points over 3.00 seconds Incineration Blast It has great synergy with all weapon types but especially sniper rifles. Better stuff you can spend your points on in my opinion. Feel free to add anything I missed! Assassin, on the other hand, grants more weapon damage, more power damage, and more sniper slowdown while scoped. If you like distance, then picking assault rifle training would not be a bad decision. Note: I decided not to take Neural Shock. Concussive Shot can also be useful against barriers, so consider bringing a squadmate with it. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) The M-98 is the most powerful sniper rifle in the game, and shares many features with the M-92 Mantis, mainly its lack of ammo and one (powerful) shot per thermal clip. Dark Souls is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon explorat A legend is born in this open-world adventure. The major disadvantage of the upgraded pistol is its extremely small ammo capacity. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. I always go area unless for example I am adept then i'd do area singularity and heavy pull, heavy pull for single enemies for the long duration. Frozen enemies can't fight back. The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields). It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. Zaeed He's a very overlooked companion in my experience. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . This strat applies to anyone else who also has pull, throw, or shockwave. The Infiltrators automatic sniper rifle time slowdown can be (ab)used to its fullest extent with the Viper. I will classify both which is the superior option and the order in which you should focus on each respective power. While it does help in crowd control, it has its limitations, mainly in range and ammo capacity. The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. If you are on lower difficulties, putting a few points all around wouldn't waste the Infiltrator's abilities. Position him close to the enemy for maximum distraction and shotgun damage and increased likelihood of triggering his charge. If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea. He can equip two types of guns: A submachine gun and a heavy pistol. I also use it sometimes as a form of crowd control. Although this method of stripping enemy from its armor is effective, you already have Incinerate as a base power, making it slightly redundant. The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. Try whatever comes to mind and see what you can do with the squadmates you have! This section will go in great detail, how you should allocate squad points and at what level interval. Neural Shock is a useful addition to the Infiltrators powers and already gains much of its value at a single talent point investment. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . Even when this weapon can't drop an enemy in one hit it will still do a staggering amount of damage per shot particularly against armor. Discussion Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. We further improve Mordin build base stats. Note this can be improved with an upgrade for SMGs that causes a passive 50% extra damage to shields. Dont forget her passive either which gives substantial health and damage buffs to the whole squad. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. Massive energy blasts overpower shields and synthetic enemies. Thanks guys! The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. Although it is far less useful against Collectors, at Rank 3 it can still overheat the weapons of unprotected enemies. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. The proper selection and use of squad members can significantly reduce the challenge of a given . These were my favorites, the last build being the most well-rounded and one I ended up sticking with the most. While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. The good thing with Heavy Pistols is that AI is very accurate with them. Well I ain't telling you the truth. This ammo type loses some of its crowd-control function on Hardcore and Insanity difficulties since every enemy will have some type of special protection, preventing you from freezing them until defenses are stripped. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. The Infiltrator is well-rounded and therefore almost any combination of squad members, as long as you have a biotic, would be a good combination. Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). Rank 1 - You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. Which is better for Hardcore/Insanity difficulty? For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time. I enjoy writing exceptional gaming content. Because she can also deal with enemy shields, she complements the Infiltrator nicely. What happens if I save the workers in Zorya ? I always do wide defense stripping powers (incinerate, overload, reave). At higher levels, a hacked synthetic can serve as an "ally", hacking an enemy again as soon as the last hack runs out, providing a great distraction. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. He is an interesting Squad member that can tear down enemy armors and set them on fire. The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers. Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo). The Infiltrator's best approach is to use a high-damage weapon, such as the Mantis or Widow sniper rifles, in combination with all possible damage boosts, and a headshot to eliminate the tougher enemies from a distance. You definitely need to use your squad well in this game, so heres some tips for how to use every team member on insanity. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. While it is useless in missions wherein there are no Mechs or geth, it can still be a good choice for even a single squad point: a level-1 hacked enemy can at least distract others, affording you several seconds of shooting without taking enemy fire. Area concussive shot slays unarmored husks. These weapons are very important for Mordin's build. During the mission aboard the Collector Cruiser, there will be the option of training in the usage of assault rifles, shotguns, or the M-98 Widow. Is there any benefit to scar healing beyond cosmetic. To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. Overall, this bonus power can make an Infiltrator nigh unstoppable against shielded enemies (especially on geth missions), but it has its drawbacks and is completely useless if there are no shielded or synthetic enemies to fight. At this point, we will continue improving Mordin's passive class power. Engineers are the . The bread and butter, and easily most used skill for these type missions, is Energy Drain. Sniper rifles are already excellent against armor. This is a better option if you want your attacks to be effective against single and well armored targets. Incinerate is a Power in Mass Effect 2 . This means having offensive abilities to take down and crowd control enemies. For more information, please see our Legendary edition reveals ME2 is the worst of the triology. Also, note that although Energy Drain can provide a massive shield boost, you can potentially come under fire whilst your shields are being boosted, thus resulting in less of a shield boost than anticipated. This section will cover what weapons you should equip for Mordin to maximize his damage. Cerberus troop just can't survive in this hell. Anybody know how many planets are in the game? It is a decent ability, that can freeze unprotected enemies. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. The priming effect lasts several seconds but the burning visual cue of the prime is not the same as the general burning effect of the power itself. Also overload will instakill Unshielded pyros and set everyone near them on fire. This is a very situational skill. You can't handle the truth. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. New comments cannot be posted and votes cannot be cast. Drains shields, drains Geths' health, and keeps Shepard out of cover and in the fight. Rank 2 AI Hacking and the 1 point wonder Neural Shock are both instant-cast and both have durations that exceed their cooldown timers. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. You're browsing the GameFAQs Message Boards as a guest. While the Widow benefits more from the cloak damage boost, using squad powers to help with stripping defenses and using Cryo Ammo to boost damage benefits the Viper more. While Neural Shock is quick and perfect for keeping an exposed organic disabled, AI Hacking is great to continually recast on the remaining toughest Geth of a cluster left until they weaken each other all down to nothing. On the other hand, it is also fairly accurate and packs a decent punch, so it can be used as a poor man's sniper, in case you run out of thermal clips for your rifle. Archived post. It is useless against organic enemies, and it cannot affect Mechs or geth unless their armor and shields are down. Extremely effective at increasing survivability, though it has some issues with Tactical Cloak, as it has a relatively long cooldown. This is capable of devastating the toughest of enemies, even on the harder difficulties. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. Frozen enemies falling over normally fall slowly and predictably. Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. Great at dealing with collectors and mops the floor with blood pack. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Because the Infiltrator has no special abilities to deal with biotic barriers, bringing along Miranda would be a solid choice. Mass Effect 2 Heavy Incinerate vs Incineration Blast masgaming 13 years ago #1 I can't decide which one to get with Mordin. Do you *need* to explore all the planets? you cannot keep boosting your shields higher and higher with every use. Also can use sniper rifles which are the best weapon squadmates can have in ME2. Choose Agent if you want to be able to access Paragon or Renegade options earlier, want the extra health and faster cooldowns, or if you want a longer-lasting Tactical Cloak or AI Hacking. The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. Squadmates can also encourage enemies to pop out of cover. Sniper squadmates are all powerful choices Shotguns- the katana and scimitar suck, always equip the eviscerator or plasma shotgun, unless its Grunt, then pick the claymore Assault rifles- vindicator until you get the mattock SMGs- tempest=space P90, locust=space UMP. ALL RIGHTS RESERVED. Ammo Training: Cryo, Disruptor. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). The difference between blast and heavy is negligible agains 90% of the enemies you fight. Begin charging the weapon, cloak (it will not interrupt the charge), maneuver towards the intended target(s), and let go of the trigger. Note that an Infiltrator can remain cloaked while charging the Cain. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. personally heavy incernate, i dont have alot of problems with husks. It offers good synergy with native ammo powers, or those offered by allies, as it is an additional bonus. Armor Piercing Ammo makes sniper rifles even more effective versus armor and health, and with Incinerate, it can help punch through the heavy armor of bosses and YMIR Mechs. Sub optimal vs collectors, eclipse, and blood pack, but not useless. Large explosion taking place upon contact and within a three meter radius. But you've got Garrus, Zaeed and Grunt for that. For Incinerate-specific tests, corroborate test results from, http://web.archive.org/web/20160910175112/http://forum.bioware.com/topic/571431-incinerate-and-reave-damage-and-duration-tests/, http://social.bioware.com/forum/1/topic/347/index/9822648#13558922, http://social.bioware.com/forum/1/topic/343/index/13344630/2#14230580, http://social.bioware.com/forum/1/topic/343/index/13807232/2#13814258, http://social.bioware.com/forum/1/topic/343/index/12853150, http://social.bioware.com/forum/1/topic/343/index/13807232/2#14748845, https://fextralife.com/forums/t379636/is-incinerates-freeze-combo-multiplicative/, Do Not Sell or Share My Personal Information. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage all three defense types (whereas Explosive only affects shields). Incinerate This Power burns Organics or live enemies over time while stopping their HP regeneration. It is the only way he can deal substantial damage to enemy barriers and shields. I've been able to knock a few enemies off ledges using concussive shot. The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. This matters. If you have attained Squad Warp Ammo as your loyalty power, the combination of Grunt and Garrus is particularly lethal, as their combined weapons cover every range, and you won't need the ability to break down Barriers as much as you otherwise might. Essential pick against collectors if your Shepard is a biotic. However if you like to keep your enemies at range and pick them off before they even get close, then this might be a bad option. The powers in ME2 are made to be experimented with! Garrus Concussive Shot: 2 Overload: Area Overload Turian Rebel: Turian Renegade Armor-Piercing Ammo: 3 But you've got Garrus, Zaeed and Grunt for that. Like similar evolutions for other powers that bestow a DoT effect, the Rank 5 Burning Damage evolution is 40% (or 50% multiplayer) of the. Better to use Tali. This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. Incinerate will prime almost all targets hit for a Fire Explosion for several seconds. Builds for all squadmates. What's also good about Incinerate is it's very effective against Armor. Due to this, you can use the most effective ones. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). This power can be arced around many pieces of cover as well and can detonate unprotected Pyros. And thats it! Most of the tactical options offered by the cloak work fine at a low rank. However powerful, its one-use-per-mission handicap and elongated charge time makes it a weapon that is often best left on the ship. The usefulness of Area Overload, Incineration Blast, and Attack Drone have already been covered above. Besides Miranda hes the only other Squadmate who can handle all defenses reliably. Power Training: Tactical Cloak, Incinerate, AI Hacking Haven't played thru the game has an Infiltrator but, at hardcore+ difficulty I'd probably choose the Blast. (1.50 m Multiplayer). gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. If you have the Aegis Pack, then you have access to the M-29 Incisor. It is available the moment you start the second mission, and can act as a low-power sniper rifle. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. It's situationally useful. Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. A great damage dealer all around, but sometimes struggles against shielded and synthetic enemies since he has no hard counter to either. The longer duration of the Burning Damage DoT over the normal DoT (8 seconds versus 3 seconds) does increase how long organic enemies are panicked. Besides, area throw won't do anything to 3 shielded Geth. Note that a well upgraded Incinerate will be able to destroy the weak shields or barriers of certain organic enemies and also do extra damage to their health. I chose the Blast for ammo-saving opportunities. Cryo Ammo gives a chance for a player to freeze the enemy. You're browsing the GameFAQs Message Boards as a guest. Due to its very short cooldown, it does not interfere with using other powers. Heavy Warp Ammo ceredbrate 12 years ago #7 Don't know about you guys, but on Insanity, my drones are literally getting. Energy Drain is an effective alternative to Geth Shield Boost, benefitting from half the cooldown time and yet being able to provide a substantially larger shield boost, as well as supplementing the Infiltrator's Disruptor Ammo as an offensive power vs shields and synthetics. Incinerate deals the listed damage to shields and barriers only. Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. Engineer do not need additional active powers, he already has the strongest combos. What are some of the recommended builds for squad mates? Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. In the late game, Mordin build will already have all the skills he needs. Due to a slight delay between the three shots in the burst, it is possible to fire each shot in a slightly different way, making the burst a unique strategy for a sniper. The class skill provides the usual bonuses to health, power cooldown, and Paragon/Renegade bonuses. Heavy Incinerate it is! With all these skills the build will be finished. The first time I took the Viper sniper rifle (this was before the Mattock assault rifle was released, which would have been better suited), and the second time I took Scimitar shotgun as my bonus weapon of choice (happens mid-game). It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. How do you get more ammo for heavy weapons. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. So feel free to use it every time you see a group of enemies with a health bar (for example Husks). Increase damage to armored targets by 50%. If your enemies get closer, then switch to your SMG or pistol to deal with that situation. Increase impact radius by 2 meters. Ice Blast has the lowest cooldown in the game of 4.5 seconds. Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. Which do you all prefer? On the other hand, when coupled with the semiautomatic M-97 Viper sniper rifle, it provides unrivaled battlefield control against enemies without special protection, especially when such enemies attack en masse or in confined spaces. Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. Concussive Blast is great against hordes of husks, but that's about it. Mass Effect 2 Wiki Guide. Insanity Infiltrator ME2. Regardless, Assault Rifles are a good choice and wouldn't go to waste if chosen. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. It can handle anything. The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want.

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