Default - uses the values defined by the unit objects submitted. Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. SWGOH Stat Calculator Readme. Base stats are determined by level, rarity, and current gear level of the unit. As skill info is not included in this format, ship stats cannot be processed. Tells the Stat Calculator what to use for the base Game Data. Stealth is a Buff that hides a character from opponents making them unable to be targeted for attacks. An easy win guide to the Bonus Tier for the Finalizer Advanced Fleet Mastery event in Star Wars Galaxy of Heroes.See my other Fleet videos - https://swgoh4.l. Only a single character is allowed. and our SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. It's definitely not easy. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. Now, let's proceed to how turn meter is filled. CG Tusken Meathhead (MeatheadMilitia), SWGoH Events Discord post: CG Tusken Meathead (MeatheadMilitia), SWGoH Events Discord post: https://discord.com/channels/448866299322564659/448866299834138626/986683210551414794, https://discord.com/channels/448866299322564659/448866299834138626/986678295443685476, https://swgoh.wiki/index.php?title=Mechanics&oldid=39512. I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. See Object Formats below for more info. SWGOH Grand Arena. Each element is regular character object. Privacy Policy. I.e. See who you need to work on to be ready for the Heroic Sith Raid. Find a guild that matches your level. Only a single character is allowed. This project has seen only 10 or less contributors. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Once the character reaches Gear 13 the Relic Amplifier system . Star Wars Galaxy of Heroes uses attributes (also referred to as stats) to define different aspects about all of the characters and ships in the game. percentVals: true Default - calculate mods stats for all characters that include them. The number of units that had stats calculated. Last Event: 2023-04-20. For more information, please see our . This is a mechanic some abilities have to reduce the cooldown on special abilities. They include such things as restoring Health to other units, taking bonus turns, and Status Effects. See Object Formats below for more info. Used directly by .calcRosterStats(). Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. We have also found when calculating the % armor added but % defense mods if you truncate and not round the numbers come out closer. This applies to each individual property of the useValues object, not just the option as a whole. Journey Guide Fleet Mastery. Explains what all those buffs and debuffs actually do. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Contains a .rosterUnit property with an array of unit objects. to use Codespaces. Ignores an equal amount of the opponent(s) Armor. sign in Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. Unlocks at 4 . This cooldown period is measured in turns the unit has to take before the ability can be used again. Healing is a mechanic that restores Health and/or Protection to units. Note on language keys: The object/array for options.language does not need to be as complete as the above examples Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Then, calculate the threshold speed value to get to 100% TM after Dark Shroud (dont forget zMaul's lead that gives all Sith TM at the beginning of the battle! This page will go over these Mechanics in detail. Only allowed by .calcRosterStats(). JS package for calculating unit stats in SWGoH. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: final all units - Sums values from base, gear, mods, and/or crew into the total stat value. char Object Stat Calculator for Star Wars: Galaxy of Heroes using data from swgoh.help's API. That link should remain active and updated, and thus can be used directly to create the data object. ArmorValue = (600*Armor%)/ (100-Armor%) Example 5's base armor is 37.89%. past 12 months, and could be considered as a discontinued project, or that which This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn. Based on project statistics from the GitHub repository for the >final all units - Sums values from base, gear, mods, and/or crew into the total stat value. Increases the chance to ward off detrimental effects. You'll need to make a copy of the sheet in you account to play with it, but I'd love feedback or any suggestions you guys would have to make it better. and our Each such property is an array of unit objects. starred 2 times. See Object Formats below for more info. The stats object for the given ship. I decided to recreate his spreadsheet but also add an easy calculator that shows what mats you need to get to relic 7 based on the current relic level of your character. Object indexed by unit's base ID. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. if the language[6] is Physical Damage, return object will use physicalDamage as the name. How it works: as per usual, give as much speed as possible to SAss. Used to calculate damage dealt by abilities that deal Special Damage. Reduces damage taken from abilities using Special Damage. Does not affect ship itself. full health score report Next Event: 2023-05-24. See Object Formats below for more info. Now that we have characters who can manipulate mastery, here are the exact bonuses characters get when they gain mastery. Array of crew members belonging to the ship. So B is going next (lowest value = closest to get to 100%). >crew.skills - skill level to use for all crew members' abilities: Used mostly for localization. calcGP: true onlyGP: true Unless otherwise noted, abilities and Mods that increase Critical Avoidance apply the same amount to both Special Critical Avoidance and Physical Critical Avoidance. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. The original units array has been altered such that each element now has a .stats property with the calculated stats. The Obect used by the Stat Calculator to read raw game data. Only a single character is allowed. This tool helps you find and contact your shardmates from Fleet Arena. >* Integer - Number, 1-8, to use for all abilities, if possible. An example English localization can be seen here. If nothing happens, download GitHub Desktop and try again. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Only characters will have their stats calculated. units Array You should note that the faster SAss is, the higher the threshold will be, hence the faster you can mod the others (SAss speed acts as a limiting factor). Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. It requires a specific format. Fix quickly with automated Help support my channel: https:/. Overrides unit parameters with specific values. The default Stats Object Style has the following properties: Some of these stats can directly affect other mechanics used during battles, these mechanics are referred to as Battle Mechanics on this site. Any additional properties of the object will be ignored. You signed in with another tab or window. hasn't seen any new versions released to npm in the Loquitur SWGOH 3v3 M3: Fighting Same GP!? Calls .calcRosterStats() for each roster object in the player profile(s) submitted. This goes on and on until nobody is at 100% TM. Slots are numbered 1-6, left to right, starting at the top by in-game UI. mods characters - Amount of stat granted by mods. To much variations and I sometimes lost myself in calculations. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. ship Object Parameters provided here can be missing in the original unit. >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). >crew ships - Amount of stat granted by crew rating. Gear Levels Full Gear List Relic Tier List Stats Table Player Data Top Players. ucw0ebycwhu7.png Mastery can also be manipulated negatively in which case it negatively impacts the character's associated stats if possible. Reduced by the opponent(s) Armor. This can range from a specific special ability, all special abilities, and even all ally ability cooldowns. 10% is returned as 0.1) As skill info is not included in this format, ship stats cannot be processed. Ensure all the packages you're using are healthy and Determines the chance to evade Physical abilities. >* "maxNoZeta" - Leaves zeta abilities at level 7, but uses max level for all others. See Object Formats below for more info. Contains a .roster property with an array of unit objects. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. on Snyk Advisor to see the full health analysis. The character object to calculate stats for. Damage Over Time (DOT(s)) is Debuff that will deal damage to an enemy. Date Days; 2023-04-20: . Only a single character is allowed. After this guy used an ability, TM changes that possibly happened are applied. This means, there may be other tags available for this Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. Type: Fleet Cantina. Want to get in touch, share your tips, or discuss the game? Does not affect char itself. Used directly by .calcPlayerStats(), which also accepts an array of these objects. >mods characters - Amount of stat granted by mods. Scan this QR code to download the app now. such, swgoh-stat-calc popularity was classified as The number of units that had stats calculated. Last Event: 2023-04-15. Basically you enter your opponents score in the bright yellow box, and then track GA with the top area of the sheet. The stats object for the given ship. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. Get started with Snyk for free. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. well-maintained, Get health score & security insights directly in your IDE, // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats, // skill list only required for crew members when calculating ship stats, // can be skipped if using `withoutModCalc` flag for characters only, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Enemies with Damage Over Time effects can't gain bonus Turn Meter.At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects. calcGP: true To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. This will tell you. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Power. Relic Amplifiers, most commonly referred to as Relics, are the next progression system for increasing a character's power after they reach Gear Level 13. Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. The modify warning is for the sheet to add the information it gets from the external service to the sheets. If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. Only affects stat names defined in that parameter. Advertise your guild and recruit new members that match your requirements. >Used as the relic.currentTier property in .help's data format. Screenshots showing damage from the raids with various squad compositions. SWGOH Stat Calculator Readme. Only valid for crew. The game uses this in several ways: This mechanic will dispel debuffs that may be on units and it most commonly used on self, ally, and all allies. Once mods and equipped gear are added to base stats it creates the new base stats that further adjustments use. language: {Object} At the start of the battle, the leadership and unique abilities are calculated off of the new base stats and then added together. Used directly by .calcRosterStats(). See when the various in-game stores refresh their wares and when payout times occur. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. For a full list of special mechanics go to Battle Mechanic.

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