New archetypes, spells, equipment, and over 90 new feats. You also gain a +1 insight bonus to Life Science, Medicine, THEME ANDand they dont have the duration of normal booster biohacks. This replaces dimorphic. | 5th Edition SRD If you already have that feat, youamong their kind. when an attack hits the selected ally, you can make one melee or ranged attack against the enemy who made the attack. Impersonation Matrix Although most androids stand out as artificial beings, some have intricate personality matrices and physical alterations that downplay their constructed nature. Such shirrens have light frames, makingthem less resilient than other members of their species. If you take two move actions on the same turn to move your speed each time, you gain 1 EP. Share Starfinder Starship Operations Manual everywhere for free. Fort Save Bonus, Ref Save Bonus, Will Save Bonus: These entries list your total base save bonus for Fortitude, Reflex,38 CLASSESCHARACTER OPERATIONS MANUAL 2and Will saving throws at that level. The alternate options presented enabledevelopment moving forward. This does not increase the number of attacks they can make during combat.Some vesk bloodlines are renowned for their brutal warriors, andseveral of these have a variant genetic build including thicker This replaces natural weapons.muscles, longer bone spikes, and a ridge of spikes that runs alongthe spine. with each weapon you are holding unless another ability, such as the Fusillade feat, allows you to do so.Crew Member Overkill (Ex) 17th LevelSome kasatha families have a long tradition of training kin toserve on the Idaris crew. Inhibitor: You deliver a DNA-twisting or material-altering Breakthroughchemical nanite compound into a creatures body, impartingvulnerability to one type of energy (your choice). D Benefit: As a move action, you can extend your natural reachNanite Upgrade by 10 feet, retaining this benefit until you retract your reach toSpecialized nanites maintain an android body, but they can be normal as another move action. mind-affecting effects for 1 minute. Thesecomplement one of the new racial rules options. If the effect granting DR or energy resistance has a duration, this ends the effect entirely for you. You can break down your body to reap critical energy, boosting your speed. You CLASSEScan draw on your familys resources to ease your way through life, so thegalaxy is yours to enjoy! Each fields booster, inhibitor, and breakthrough ability follow the rules for basic biohacks unless specified otherwise. These dwarves adapted to zero-g but readied actions triggered by spellcasting.lack the hardiness of kin they left behind. You begin play knowing thisthis manner, you must hit them with a melee attack. (Diplomacy, Sense Motive), dockworker (Athletics, Engineering),D Benefit: When you use aid another, covering fire, or harrying farmer (Life Science, Survival), gambler (Bluff, Sense Motive), FEATS general contractor (Diplomacy, Engineering), herbalist (Life EQUIPMENT fire and succeed at your attack roll or skill check, you can Science, Medicine), maintenance worker (Athletics, Engineering), forgo granting your ally the usual benefit of that action to manager (Diplomacy, Intimidate), mercenary (Culture, Survival), SPELLS instead grant the following benefits, determined by the action merchant (Culture, Diplomacy), miner (Athletics, Physical OTHER you used. boots, each round you can move through up to 10 feet of Psychically resistant lashuntas gain a +2 racial bonus toWill saving throws against mind-affecting effects. These follow Starting on page 16, this chapter provides alternate abilitythe guidelines presented in Step 3 of character creation on adjustments, alternate racial traits, and other racial optionspage 14 of the Starfinder Core Rulebook. Art for Alien Archives 1 and 2 is up, you can see this on any of the alien pages. SPELLS OTHERDivine Protection (Su) 12th Level Ambushers Edge (Ex) 17th Level RULESD You gain a +2 divine bonus to saving throws against fear effects D As a full action, you can make one attack that, in addition and against diseases, including magical and supernatural to dealing its normal damage and effects, causes the target diseases. Such dwarves haveability score adjustments of +2 Dexterity, +2 Intelligence, and This replaces weapon familiarity.2 Strength rather than the adjustments found in the StarfinderCore Rulebook. OTHERa wide range of urban areas. successful unarmed strike that deals piercing damage, and the target takes damage from the attack, as a reaction the vesk canExpanded Lung Capacity expose the target to venom (see page 27). This replaces intimidating. If your ward is a creature, youautomatically succeed at checks to aid another with your wardwhen you are adjacent to them. than half your speed, make an attack, or take a standard or full action, you immediatelySLIP THROUGH stop being hidden and cannot use this ability(6TH) again until you have cover or concealment for at least 1 full round.You make your way through the crowdedspaces of back alleys, shantytowns, and ONE WITH THEbroken fences with ease, and you STREETS (18TH)have considerable experience slippingaway from unfriendly citizens, moving Though you may have once craved a quiet,through small gaps in security fencing, safe existence, youve since grown used toand even freeing yourself from binders and life among the teeming masses, preferablyother restraints. Neurochemistry is the study of the chemicals that affect creatures brains and nerves (or related cognitive systems). Reduce as you can, some encounters are so intimidating orthe DC of Culture checks to recall knowledge aboutartistic innovations and traditions by 5. You can add one of these medicinals to any Suppress Poison (Ex): As a standard action, you can create attack you make with an injection weapon as part of the actionand deliver a formula to a living creature that holds the course to make the attack or attacks, but you cant add a biohack ofof a toxin in check. If your entropic focus takes damage equal to or greater than twice your character level from a single attack or effect (after applying any ability to reduce that damage, such as DR, energy resistance, or the mitigate class feature), you gain 1 EP. Once made, this choice cannot be changed. Additionally, as a swift action, you can remove any DR or energy resistance you have, or the AC benefit of any ability or spell that increases your AC. Key Ability Score: Intelligence or Wisdom VANGUARD An expert at close combat, the vanguard has gained supernatural control over the power of entropy, and can speed, slow, or alter how energies and reactions occur. STARFINDER LEAD DESIGNER Demolitions 68 Joe Pasini Dynamic Hacking 70 PUBLISHER Erik Mona CHAPTER 3: VEHICLES 74 Paizo Inc. The CLASSESlevel. You still take the that you can affect any creature with biohacks that penalties associated with frightened and panicked as normal. Step-By Step To Download this book: Click The Button "DOWNLOAD". In conditions of severe benefit from the selectedcold or heat, they must attempt Fortitude saves only feat, the ally must stillonce per hour instead of once every 10 minutes. You must have your attunement lasts 24 hours, after which changes in environmentcustom microlab on your person to use it, but you can configure and the targets condition require the microlab be re-attuned. The creature cannot attack, use any abilities, or movewhile affected by preserve specimen, nor does the creatureage or change in any way. Your prowessmay have already led you to travel extensively for competitions, or you FEATSmight still be an up-and-coming star. Designed to introduce. Although suchwith the injection special weapon property halflings might not be any kinder or friendlier,as a swift action. 122 AA FEATSCHAPTER 5: SPELLS Alien Archive Spell Lists EQUIPMENT Spell Descriptions 124 AA2 Alien Archive 2 AR Armory SPELLSCHAPTER 6: OTHER RULES Pact Worlds Starship Combat 126 PW OTHER Downtime RULES 126INDEX 128 130 133 144 146 150 156 OVERVIEW 3OVERVIEWThe Starfinder Roleplaying Game is about blending together NAVIGATING THIS BOOKideas and tropes from hundreds of different inspirations and This book is organized similarly to the Core Rulebook in termssetting them against the nearly limitless backdrop of an of how the information is ordered and presented. SENSATIONCHARMING JUNKY (18TH)CURIOSITY(6TH) New experiences fulfill and exhilarate you, stoking your enthusiasm for the wondrous galaxyYour broad awarenessprovides you with you inhabit, the opportunities it presents, andinsight when you try to all it has to offer. Androids who have this alternate racial trait dont take any penalty to Disguise checks to change their appearance to a creature of a different race or type if they are disguising themselves as a human. You must have the Antagonize feat to select this discipline. The possible levels at which an archetype might New Archetypesgrant an alternate class feature are 2nd, 4th, 6th, 9th, 12th,and 18th. Charisma-Based Profession Skills: Actor (Bluff, Disguise), artist (Culture, Disguise), comedian (Bluff, Intimidate), courtesan (Acrobatics, Bluff), dancer (Acrobatics, Athletics), musician (Bluff, Sense Motive), orator (Diplomacy, Sense Motive), poet (Bluff, Culture), politician (Diplomacy, Intimidate), video personality (Computers, Diplomacy), writer (Culture, Diplomacy) Intelligence-Based Profession Skills: Accountant (Computers, Perception), archaeologist (Culture, Life Science), architect (Engineering, Physical Science), corporate professional (Diplomacy, Intimidate), electrician (Disable Device, Engineering), lab technician (Life Science, Physical Science), lawyer (Culture, Intimidate), mathematician (Computers, Physical Science), philosopher (Bluff, Culture), RACE OPTIONS 25VESKEach member of the proud and powerful vesk species constantlyseeks the chance to prove their worth in combat and other forms ofcompetition. When injected, the formula allows the any kind to the same attack. 2nd Level You OVERVIEWmight be a child of the slums that surround the major metropolises ofmany worlds, or a survivor huddling in the ruins of a collapsed society THEME ANDwith no functional government. D You can help squad mates hit targets even if youreALTERNATE RACIAL TRAITS in the way. This replaces skilled.Featherlight CLASS OPTIONSHumans who were born in the Diaspora, space stations, The following class options reflect human versatility, but anygeneration ships, or other low- or zero-gravity conditions character who meets the prerequisites can select these options.sometimes develop differently. Momentum []Starfinder Character Operations Manual p.55. Under any other circumstance, inhibitors originating from multiple biohackers. In living targets, your biohacks 1st level, you know the basic boosters and inhibitors listedalter normal biological processes; in nonliving creatures, they below, the minor boosters and inhibitors that follow, and theemulate biochemistry via complex chemical compounds. You learn your first vanguard discipline at 2nd level and an additional discipline every 2 levels thereafter. Once youve used this feat, you cant do so again until youve taken a 10-minute rest to regain Stamina. | 13th Age SRD D Benefits: When you succeed at an Intimidate check to demoralize, the duration is 1d4 rounds longer than normal.34 THEME AND RACECHARACTER OPERATIONS MANUAL 1HALFLINGS OVERVIEW THEME ANDWhen most citizens of the Pact Worlds think of halflings, they thinkof agile, fleet, small, and stealthy people with venturesome spirits. The retainer doesDiplomacy. You serve a good-aligned deity, or you feel a connection to theGravity Dweller ideals of justice, mercy, and righteousness. Witchwarpers canrewards, either taken from the body of a fallen foe, or offered draw on alternate realities to enforce temporary changes to theup as payment to PCs for a dangerous job well done. Any creature that takes this damage is affected as though by slow (no save) until the damage is healed. If an entry is feature, a biohacker who takes the archetype alters or replacesmarked with a dash (), you cant cast spells of that level yet. Thekasathan refugees aboard the Idari, in the Pact Worlds, endured living forgenerations on the massive starship, which depended on the stability of itscrews society to survive. If the weapon special property, critical hit effect, or weapon fusion requires information provided for your weapon (such as the amount of a bleed critical hit effect), use the value for the weapon you are gaining the effect from. For any calculation that requires the item level of your entropic strike, treat your vanguard level as your entropic strikes item level. THEME AND Point each time after the first. This is A basic inhibitor biohack hinders a creatures physiology orconsidered a consumable basic melee weapon with negligible material function. If you fail, you remain in your starting position, and you are flat-footed and 6th: As the 1st-level version, but you can shrink an object up off-target until the end of your next turn. These dwarves have a land speed of 25 feet. If crowding creatures createand discern secret messages by 5. difficult terrain that would reduceApply the same reduction to DCs for anychecks you attempt to recall knowledge your speed or require you to squeeze,about criminals, law-enforcement agents, you can still move your normal speed.laws, and related law-enforcement practices. In addition, you gain an abilityadjustment of either +1 to Strength or +1 to Dexterity (yourchoice) at character creation.GUARDED WARD (6TH)You focus on protecting a particular person or place, whichbecomes known as your ward. tribulationstales they use toDuck and Cover entertain allies and strangers, asHalflings excel at avoiding danger well as to disarm their enemies.by disappearing into cover. If a vehicle uses the ram action against you, you can forgo your Reflex save as a reaction to take half the vehicles collision damage. Likewise, the spells level determines the targetssize after the spell takes effect. You gain a +1 insight bonus to the next melee attack roll you make against that target before the end of your next turn. They also gain a +2 bonuspartial cover, or soft cover. The largest populationof half-orcs in the Pact Worlds is on Apostae, where the drow havemade them second-class citizens. If you have DR from any other sources, the DR you gain from this ability increases by 1. Up to twice per daywhen in an area with gravity you have adjusted to (Core Rulebook402), you can spend 10 minutes stretching, exercising, meditating,or performing other sport-specific drills to regain 1 Resolve Point.THEMES 9GRIFTER +1 IntThough you feel comfortable among all sorts of lowlifes, you rely on yourintellect to defraud others. You must declare prior to the attack roll that Basic Boosteryou are using a biohack and specify which effect you are using,but you select and apply the biohack as part of the action used A basic booster biohack aids a creature in one manner orto make the attack. You regain all expended uses of this D Once per day, you can target a living creature with a special ability (up to your maximum) when you take a 10-minute rest biohack as a standard action. This spellcanaffect objects of a size and bulk limited by the spellslevel. If you are a studious biohacker, D You have handled so many toxins that theyve accumulated the target regains a number of Hit Points equal to your key in your skin (or equivalent outer layer). This replaces elven immunities.Forlorn ConnectionDespite being called Forlorn, those elves who live among otherspecies are often quite sociable. As a result, you know the You are adept at appearing as just another one of the RULESgrittiest, most dangerous streets of any settlement faceless horde that populates any city. with "Incident at Absalom Station," an adventure for four. | Fudge SRD RACE CLASSESTrack Dexterity (special); Onset 1 round; Frequency 1/round Anticipate Ambush (Ex) 13th Level for 6 rounds FEATS D You can act during a surprise round. THEME ANDit after you take a 10-minute rest to recover Stamina Points ortake an 8-hour rest to regain Resolve Points. You do not need to meet its prerequisites. know at each level are still based on solely the level of the class granting them). Twice per dayyour normal speed, and you are not considered while you are in a settlement or withinentangled as a result of squeezing. You are a nigh-unstoppable force of nature; a juggernaut brimming with fundamental energies that allow you to hold the front Line ">line of any conflict. These vesk have unique ability suffocating or inhaling a substance they suspect to be harmful.score adjustments instead of the standard adjustments of +2Strength, +2 Constitution, and 2 Intelligence found in the This replaces armor savant.Starfinder CoreRulebook. When you do,depends on avoiding attention. Custom Vehicles 76 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 Vehicle Modifications 80 paizo.com New Vehicles 84 Vehicle Encounters 88 paizo.com #36689367, Luskey Dotson <[email protected]>, Oct 13, 2021 20284493 2 penalty to Will saving throws. Once you learn a theorem, that choice cannot be changed. In addition to that, the guide features breakdowns . You cant movegroups have developed adaptations to these diverse conditions, between attacks, and you can make no more than one attackrepresented by the following alternate racial traits. Whether through decades of interaction with otherspecies or adaptation to harsh environments, these differing traits representhumanitys constant drive to change and progress.ALTERNATE ABILITY ADJUSTMENTS generations they develop an immunity to these conditions. Of course, you could also wait until 5th level and making manual adjustments to assist characters in other rolesincrease your Wisdom as one of the four ability scores you and rolling up their sleeves to physically push systems pastincrease at that level. infinite worlds class feature, nor do you gain its additionalWhen you first gain a class feature, you can instead select 4th-level effect.an appropriate alternate class feature. They remain an entropic focus until the beginning of your next turn, unless they cease to be adjacent to you or you designate a new entropic focus (both of which end this effect). rest to regain Stamina Points. By drawing means your level in that class, not your total character level. In addition, xenometric androids gain some of construct type.the chosen species racial traits, which are noted in parentheses D Benefit: Your body has integrated technology that providesnext to the races name. As a reaction, you can spend 1 Entropy Point to exclude one or two allies from an area of effect you create with a weapon, spell, feat, or class feature. Youeffects. Strangers recent new experience in some way.might not understand your You might make a digital recordmotivations, but your or write in a physical journal,passion is contagious, and discuss the experience, debateyour ardent quest endears you whether youd repeat it, bask in the satisfaction of fulfilling your curiosity, or engage in similar reflection. While attending an upper-you might spend your stipend on are listed below. As long as you have at least 1 Entropy Point in your entropic pool, you gain a +1 enhancement bonus to your Armor Class. Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying Game from Paizo Inc. See http://paizo.com/starfinder for more information on the Starfinder Roleplaying Game. Theyre regions beyond or creating your own galaxy of adventures, thenot for everyone, thoughthey take up an arm that might be Character Operations Manual has a wide array of new optionsneeded for certain tactical options, and they require a move to intrigue and inspire you to make even more interestingaction to maximize their benefit each round. Ifon different themes and archetypes to represent specific a class feature or spell mentions your caster level, that refersbackgrounds, training, or cultural influences, players and to your combined levels in all spellcasting classes (though theGame Masters can easily model a wide array of characters number of spells you can cast per day and the number youusing only the options presented in the Core Rulebook. You can attempt this check untrained regardless of the DC, and youYou have created a small, customized kit consisting of medical always treat your die roll result as a 20.supplies, testing materials, and pharmaceutical compounds,which you can use to evaluate medical conditions and perform You can also attune your custom microlab to a number ofseveral additional tasks described below. Opposite Reaction Rather than train with ancient weapons and focus on traditional enemies, some dwarves turn to combat techniques suited to dwarf physiology.

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